Showing posts with label Memoirs. Show all posts
Showing posts with label Memoirs. Show all posts

Wednesday, 22 January 2014

SoO - Heroic 10 - Garrosh Hellscream



<Memoirs> - Heroic 10 - Garrosh Hellscream

Done and done with Siege of Orgrimmar. Great finish from my guys!

As well Memoirs is recruiting as we look forward to Warlords of Draenor. Check us out at:



Wednesday, 20 November 2013

SoO - Heroic 10 - Paragon of the Klaxxi


<Memoirs> - Heroic 10 - Paragons of Klaxxi

I have really been looking forward to everyday of progression on this fight and from the video, bear + scorpion is pewpew fun. Essentially what make this extremely powerful is the scorpions abilities are based off ap (vengeance) plus the combo with Nature's Vigil buff to damage and the healing from damage. 

Enjoy, I did!


Tuesday, 1 October 2013

Thok - Max 99 Stacks No Phase 2

Last week I posted a video of 65 stacks, this week we didn't quite manage to get Thok heroic so we did this instead!

 BTW, Thok only goes to 99 stacks! Enjoy





Sorry my cam wasn't available for this stream : ( No bear hat.

Thursday, 19 September 2013

Heroic Immerseus & Fallen Protectors

We managed to squeeze in an early raiding day this week now that heroics are available. Had a couple sub 5% wipes on Norushen with our most geared dps away : ( Either way, here are the first two boss kill videos!






Wednesday, 18 September 2013

Guardian Druid 5.4 Stat Weights

Now that 5.4 is live I thought I would update everyone on my current stat weights and just to repost my working spreadsheet for everyone!

Not much has changed in terms of values of stats but we will start having to work around crit cap! As well, the big dicussion is around how good Dream of Cenarius is and what we should do with our tier 6 talent. I will make a new post on that soon!









Crit0.0466
Agi0.0381
Dodge^0.0319 / 0.0389
Hit*0.0312 / 0.0328
Exp*0.0312 / 0.0328
Haste0.0300
Mastery^0.0119
Armor^0.0002

*Before caps, and using TnC see below
^ 100% dodgable or physical damage



Tuesday, 17 September 2013

Siege Of Orgrimmar - 10 Man Normal - Garrosh Hellscream

So now that week one has come to an end, Garrosh has been defeated! All in all normal Siege of Orgrimmar turned out to be exciting and I've been nothing but impressed.

Thought I would share our Garrosh Hellscream kill, well not exactly kill but defeat. Check out the cinematic at the end as well!







Thursday, 20 June 2013

Heroic Lei Shen - Prot Pally PoV?!

Thought I would share our Lei Shen kill on 10 heroic, again from the Prot Pally PoV.

Hope you enjoy.


Tova IRL Streaming!

I now will be doing IRL events on my Twitch stream. Last night was bowling and I streamed some circus on the weekend. Make sure to stop by often. I will be making Facebook and Twitter posts when I go live for these events and make sure to Follow on Twitch to get email notifications!



This weekend will probably be comic book store trip and batting cages!

Wednesday, 5 June 2013

One Button Priority Macro!?

So there's been some recent buzz going around with a certain warrior last week and a one button macro that plays their warrior (minus major cd of course) so I spent a bit of time looking into what I could do with the information that this is possible.

Just as a start, I don't know what the warrior macro looks like but essential what was happening was the one thing we haven't been able to do with macros, a priority system.

The Problem: (simple examples)

I want to push one button that does the following in order depending on what is not on cd:

Single Target:
Mangle
Lacerate
Thrash
Faerie Fire

AoE:
Thrash
Swipe
Mangle

The Solution:

After some searching and a bit of testing I've made:


#showtooltip
/startattack
/castsequence reset=0.3 0,0,0,0,Faerie Fire
/castsequence reset=0.3 0,0,0,Thrash
/castsequence reset=0.3 0,0,Lacerate
/castsequence reset=0.2 0,Mangle


#showtooltip
/startattack
/castsequence reset=0.3 0,0,0,Mangle
/castsequence reset=0.3 0,0,Swipe
/castsequence reset=0.2 0,Thrash

(Still playing with the resets, more info to come)

How I've Been Using This:

Essentially, for the single target macro, I've just replaced my Mangle button with this. I've kept my normal keybinds of the three other abilities for a couple reasons.

1. Keeping up lacerate. There is definitely times where I need to lacerate to catch a stack of the debuff over a Mangle. Especially when keeping up multiple stack on say Council.

2. Thrash timing. Going back to the example of multiple targets on Council, there are time I Thrash when I'm in range of Kazra'jin as he rolls by to get that extra Thrash ticking.

3. Faerie Fire is our only range threat builder. Keeping with the Council fight, I'm usually the one that keeps agro on High Priestess Mar'li and I do this with Faerie Fire and especially for the first few seconds of the fight I have to use it on cooldown. (Just a note, if you don't already have abilities like Faerie Fire and Growl on mouseover macros, it is extremely helpful for this kind of situation.)

Note: The other great thing about this macro is that if you can't use an ability for whatever reason (resources, out of range, ect) it will still try and use all the abilities. So for example if I'm run up to a mob and I'm out of melee range, even though Mangle is not on CD it will still Faerie Fire.

Conclusions:

In no way do I intent to use something like this to play the game for me but it's nice to have those extra cycles to watch other things rather than what you single target abilities are on cooldown or when you get free Mangle procs. Well that and it reduces the gamer's carpal tunnel :p

Tuesday, 4 June 2013

Heroic Dark Animus - Prot Pally PoV?!

What is this world coming to when a bear has to make a decent living riding a glowy warhorse to make ends meet!

Just an update, I haven't been posting much for two reasons. 1. I recently switched to a prot pally due to ours leaving wow and 2. we've been recruiting and not progressing as much. We have recently been apping a monk (another reason for switch from the leather wearing bear) and we're getting back on track.

Thought I'd share our Dark Animus kill even though it's from a yucking prot pally pov.


Friday, 31 May 2013

A Bear On A Warhorse?! Live Stream

Been playing a prot pally recently! Raid Night

Thought I'd just throw up the old stream since we'll be doing some heroic progression tonight. Feel free to hop over to http://www.twitch.tv/theetova to get in chat.

Raids are usually Fri and Sat at 7:30 EST

Wednesday, 13 March 2013

Guardian Stat Weights - 5.2 Updated


Guardian Stat Weights - 5.2

Crit0.0472
Agi0.0389
Dodge^0.0294 / 0.0422
Hit*0.0245 / 0.0295
Exp*0.0245 / 0.0295
Haste0.0242
Mastery^0.0125
Armor^0.0002

*Before caps, and using TnC see below
^ 100% dodgable or physical damage


How to read these stats:

As per any class and post you need to really understand what you're reading to be able to effectively use the information. Here are the key points to consider when using my stats and spreadsheet.

1. Dodge: First off dodge has a highly varying stat weight based on a few things:
- Dodge stat weight with and without Savage Defense up is different! Dodge becomes more valuable the more you have. As you increase in dodge the less and less dodge that is needed to reduce incoming damage by 1%. Refer to the "Reduction" tab in the following spreadsheet
- If you noticed on the spreadsheet, you can alter the percentage damage that is "dodgable". I encourage you to save your own copy of this spreadsheet and play with these to get a fell based on you logs and boss encounters.

2. Hit & Expertise: These stats have two stat weights because it is different based on if you're using Tooth and Claw. With this tier, I thought it best to make these highly evident due to our two piece. There are cases where you may not use your TnC procs. 



Thursday, 21 February 2013

Guardian PoV - Heroic Sha of Fear 10 Man


Memoirs' the Fearless

Great end to the tiers with our Sha of Fear kill. Congrats to everyone on cleaning up the tier before Throne of Thunder. Look forward to our on going success.



Thursday, 24 January 2013

5.2 Guardian Changes - Part 1

I thought I'd start keeping track of the 5.2 Guardian changes. There are currently two changes I would like to highlight:

1. Mangle

When looking at the WoWHead tooltip, we can see that the rage variable of the string changes from

$?s114107&s62606[7][5]

To

$?s114107&s62606[7.5][5]

Does this mean we're going to get 7.5 rage for Mangle Crits?! I thought I'd highlight this one first because it's not noted anywhere I've seen.

2. Tooth and Claw

The most recent post on MMOChampion states that there is about a 12% reduction. The MMOChamp tool tips shows

[ 88% of AP - 176% of Agility or Stamina ] less damage

But again on WoWHead we're seeing

(max((AP * $AGI) * 2.2, $STA * 250 / 100) * 0.4) less damage

Note the 12% is from the 2.2 being reduced from the old 250/100 (2.2/2.5 = 12%)

If you notice though the common for the MAX equation is before the stam and still has the 250/100 modifier. If this is the case, we're only seeing a 12% reduction in Tooth and Claw when we don't have any vengeance  Really there is no nerf then. Personally I think this is just a typo on WoWHead


Tuesday, 15 January 2013

Heroic Shek'zeer

Here's a decent point of view of Shek'zeer heroic 10. In this fight the big thing to take away from a guardian bear tank is 1. Lots to dodge and 2. having a juicy Frenzied Regen for explosions.

Hope you enjoy.