Showing posts with label raid. Show all posts
Showing posts with label raid. Show all posts

Monday, 28 October 2013

Solo Bear Adventures - Part I - Hagara N25 + Ragnaros H10

The other day, it came to my attention that there exists a spreadsheet of what warlocks can solo... so begins Solo Bear Adventures.

Yes, I know that bears aren't the best for soloing. We're no warlocks or blood dks, but none the less let the adventure begin.


I've basically set everything to red and am turning them green as I do them. Note that just because they're red doesn't mean it's not possible, just haven't done it yet.












Friday, 18 October 2013

Garrosh Hellscream - 25 Man Normal - Alt Blood DK

After having to clean up Bad Habit's (my alt dk's guild) on ten man for a couple weeks we finally got a 25 Garrosh kill.

Great work everyone, definitely making some progress as a guild over there!













Thursday, 19 September 2013

Heroic Immerseus & Fallen Protectors

We managed to squeeze in an early raiding day this week now that heroics are available. Had a couple sub 5% wipes on Norushen with our most geared dps away : ( Either way, here are the first two boss kill videos!






Thursday, 12 September 2013

Week 1 - 5.4 Paragon of Klaxxi Strat And Info

I thought I would share my notes on doing Paragon of Klaxxi this week.

These are pre-notes and I will post the video after the kill!









Start
Bosses - Swarm, Bloodseeker, Dissector
Kill - Dissector
Power - DPS - Mad Scientist - Scorpion transform

  • Dissector debuffs tanks that spawns adds at 10, should be dead before this happens


First
Boss - Locust
Kill - Bloodseeker
Power - DPS - Bloodthirsty - Activate to change on ability to spawn blood orb (monk ball 2.0)

Notes:
  • Kill one set of bloods while Bloodletter is up
  • Spread for charge from Locust
  • Lines (aim) start ( soak from boss to targeted player )

Second
Boss - Prime
Kill - Locust
Power - DPS - Strong Legs - Leap to platform to hurl amber
 
Notes:
  • Tank swaps on shield bash > attacks
  • Amber at 50% - switch and kill
  • Amber pools start


Third
Boss - Lucid
Kill - Prime
Power - Tank - Master of Amber - cast on play to immune all damage for 5 sec

Notes:
  • Amber at 50%  - switch and kill


Forth
Boss - Poison
Kill - Lucid
Power - Healer - Ingenious - Heal + copy to another raid member (same class or race)

Notes:
  • Catalyst - Blues grp with others reds aways move from yellow pools

Fifth
Boss - Manipulator
Kill - Poison
Power - Healer - Vast Apothecarial Knowledge - 10 sec buff for living

Notes:
  • Dodge sonics from Manipulator
  • Hungry Kunchong - memz link dps and tank pick up


Sixth
Boss - Wind-reaver
Kill - Manipulator
Power - Any - Summons add to fight for 40 sec

Notes:
  • Death from above - dodge Wind leap


Seventh
Boss - None
Kill - Wind
Power - DPS - Reave - Leap and damage, can break hungry shield



Eighth
Boss - None
Kill - Swarm
Power - DPS - Compound Eye - SIngle target nuke more damage more distance and increase damage taken by 15% for 10 sec.




Thursday, 20 June 2013

Heroic Lei Shen - Prot Pally PoV?!

Thought I would share our Lei Shen kill on 10 heroic, again from the Prot Pally PoV.

Hope you enjoy.


Friday, 31 May 2013

A Bear On A Warhorse?! Live Stream

Been playing a prot pally recently! Raid Night

Thought I'd just throw up the old stream since we'll be doing some heroic progression tonight. Feel free to hop over to http://www.twitch.tv/theetova to get in chat.

Raids are usually Fri and Sat at 7:30 EST

Tuesday, 15 January 2013

Heroic Shek'zeer

Here's a decent point of view of Shek'zeer heroic 10. In this fight the big thing to take away from a guardian bear tank is 1. Lots to dodge and 2. having a juicy Frenzied Regen for explosions.

Hope you enjoy.

Friday, 14 December 2012

Tooth And Claw

With 5.1 guardian druids now have the Tooth and Claw ability.

Tooth and Claw
Requires Druid (Guardian)
Requires level 32
Requires Bear Form
Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec.  Empowered Maul causes its victim's next autoattack within 15 sec to deal (max((AP * $AGI) * 250 / 100, $STA * 250 / 100) * 0.4) less damage.

So here are the assumptions:

  1. The cooldown of Maul is less than the melee attack speed of the boss.
  2. Tooth and Claw does NOT proc from melee misses, dodges or parries.
  3. In this math I use 40% melee damage which was about the total melee damage I take over the course of a raid night. You can save this spreadsheet and adjust the green fields as you wish to get a more accurate number for you.
The results:

Tooth and Claw will increase the stat weights of Haste and Hit/Expertise due to faster attacks to proc more and increasing the amount you do proc from melee attacks connecting.

Haste 0.00004
Hit/Expertise 0.0052



Tips And Tricks
  1. Track your Tooth and Claw Buff on you and the Debuff on your target. Do NOT spend rage on maul unless these two conditions are true, the rage is otherwise wasted on just damage.


More Math:

- Boss DPS: 80000 
- Average Vengeance: ~71000 AP
- Average Tooth and Claw Melee Reduction: ~178000
- Boss DPS redution: ~ 5000 DPS
- % Boss DPS reduction: 6.5%

This just shows how much damage is being mitigated with Tooth and Claw on a single hit and the average percentage DPS being mitigated. Please view the TnC tab on the spreadsheet for more extensive math if you wish. Feedback always needed.

Wednesday, 24 October 2012

Bear Weapon Enchants

Just a quick post on weapon enchants now that we have access to Living Steel. Windsong is still our better enchant.


Dancing Steel - Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage.  Your highest stat is always chosen. (12 second buff)


Windsong - Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 1500 for 12 sec when dealing damage or healing with spells and melee attacks.  Requires a level 372 or higher item.








At first glace, to the average druid who HASN'T been reading along, (jk) Dancing Steel looks to be the better choice.



Windsong (2RPPM)
Uptime 40%
Ave Stat Weight 0.0243    (Crit+Haste+Mastery)/3
Enchant Weight 14.56


Dancing Steel (1PPM)
        Agi         1650             %Uptime        >14.56

This works out that Dancing Steel needs to have a 30.23% up time.

Time to start watching logs, I will update you guys as I see more actual uptimes from mine and other bear logs.

Note: Basic math:
 Enchant Weight = stat weight * amount * % Uptime

Flawless Bear Dance

Finally Will of the Emperor didn't bug for me! I got to dance dance party!











Saturday, 20 October 2012

Heroic Feng 10

I thought this was rather amusing, me knowing we were going to get a kill and me screwing up. Enjoy!


Friday, 19 October 2012

TheeTova Online and Live!


Thought I'd just throw up the old stream since we'll be doing some heroic progression tonight. Feel free to hop over to http://www.twitch.tv/theetova to get in chat.

Raids are usually Fri and Sat at 7:30 EST

Thursday, 18 October 2012

The Bear Necessities - Macros


Complete Macro List and Description

[Mangle]
Start Attack and Cancel Auras
- Keybind: 4

Code:
#showtooltip
/cancelaura Parachute
/cancelaura Hand of Protection
/startattack
/cast Mangle

Note: Removes unwanted [Blessing of Protection] or I delay hitting it to sit in it as well as cancels the parachute for Spine. Also /startattack on every attack.



AoE Rotation
Simple cast sequence with everything I use in the 6 seconds of my total aoe rotation.
- Keybind: Mousewheel Down

Code:
#showtooltip
/startattack
/castsequence [stance:1] reset=6 Thrash, Swipe, Mangle, Swipe; [stance:3] reset=6 Thrash, Swipe, Swipe, Swipe;

Note: This is one button aoe for both bear and cat. Keep in mind in cat with normal energy regen you can Swipe three times before the Thrash dot falls off.


[Growl]
Simple mouseover > target priority on my taunt.
- Keybind: 1

Code:
#showtooltip Growl
/cast [@mouseover, exists, harm][exists, harm] Growl;

Note: I use this for:


[Skull Bash]
Stance adjust with focus > mouseover > target priority
- Keybind: Mousewheel Up

Code:
#showtooltip
/cast [nostance:1/3] Soothe; [stance:1/3, @focus, exists, harm][@mouseover, exists, harm][@target, exists, harm] Skull Bash;


Stance adjust with mouseover > target priority (no focus)
- Keybind: Shift Mousewheel Up

Code:
#showtooltip
/cast [nostance:1/3] Soothe; [@mouseover, exists, harm][@target, exists, harm] Skull Bash;


Note: Both of these will [Skull Bash] while in [Bear Form] or [Cat Form] and [Soothe] otherwise. Mousewheel Up to interrupt focus and if I have a focus shift mousewheel up to interrupt my target or mouseover target.


Focus Macros
Useful for everyone. Mouseover or target set focus with a quick clear focus bind.

Focus - Set
Shift Mousewheel Down

Code:
/focus [@mouseover, nodead, exists][@target]


Focus - Clear
Ctrl Mousewheel Down

Code:
/clearfocus