Showing posts with label stat weight. Show all posts
Showing posts with label stat weight. Show all posts

Wednesday, 24 October 2012

Bear Weapon Enchants

Just a quick post on weapon enchants now that we have access to Living Steel. Windsong is still our better enchant.


Dancing Steel - Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage.  Your highest stat is always chosen. (12 second buff)


Windsong - Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 1500 for 12 sec when dealing damage or healing with spells and melee attacks.  Requires a level 372 or higher item.








At first glace, to the average druid who HASN'T been reading along, (jk) Dancing Steel looks to be the better choice.



Windsong (2RPPM)
Uptime 40%
Ave Stat Weight 0.0243    (Crit+Haste+Mastery)/3
Enchant Weight 14.56


Dancing Steel (1PPM)
        Agi         1650             %Uptime        >14.56

This works out that Dancing Steel needs to have a 30.23% up time.

Time to start watching logs, I will update you guys as I see more actual uptimes from mine and other bear logs.

Note: Basic math:
 Enchant Weight = stat weight * amount * % Uptime

Monday, 15 October 2012

Savage Defense vs Frenzied Regen

First disclaimer before we get started is that I will be leaving out glyphed Frenzied Regen from this discussion. I'll leave that for another post.

So, which is better? Savage Defense or Frenzied Regen... well it depends. The major factors being:

- How much rage per second do you generate?
- How much damage you are taking?
- How much of that damage is "dodgable"?

Well to put it simply I've done the math for you and have added it to the spreadsheet. If you wish to edit it for your stats, save your own copy of this sheet and simply input you current stats in the green boxes on the first sheet.




By putting in your stats you'll be able to see:

- The Uptime on Savage Defense (or Glyphed Frenzied Regen).
- How much a 60 rage Frenzied Regen will heal you for with full vengeance.
- How much healing per second that is based on your rage per second.
- And most importantly the breaking point of "dodgable" damage in a boss fight when Savage Defense will be better than Frenzied Regen.

So let's look at my output with my current gear:

Dam/Sec Taken - 80,000
Unmitigated - 109,311

Rage Per Second - 9.74

SD/Glyphed FR Uptime - 97.45%
FR 60 Rage Heal -174,637
FR HPS - 28,363
Resulting in:

Savage Defense > Frenzied Regen Breaking Point - 43.85% "Dodgable" Damage

This means in a boss fight if 43.85% of my damage taken is "dodgable" I will be mitigating more damage then I would be healing if I was using Frenzied Regen.

Last Disclaimer: This is just the numbers, there are a lot of other things that should be consider when making the choice on which button to push. Play smart, play bear! 

Thursday, 11 October 2012

Guardian Stat Weights

There seems to be a great lack of Guardian information available so I've decided to clean up my spreadsheets and release them into the wild.

Guardian Stat Weights

Crit 0.0416
Agi 0.0296
Dodge^ 0.0251
Hit* 0.0225
Exp* 0.0225
Haste 0.0204
Mastery^ 0.0109
Armor^ 0.0063

*Before caps, see below
^ 100% dodgable or physical damage

Just a few notes. 
NEW FIRST OF ALL
First, first off all. 1% dodge doesn't mean you're going to take 1% less damage. 1% less damage isn't going to be 1% less damage taken. These stat values have to be looked at on a per fight basis. If only 50% of the damage is "dodgable" dodge rating is worth only 50%, ect. This makes stats that increase RPS way more valuable!

Example
SD gives 45% dodge
If only 25% of the incoming damage is "dodgable"
SD is reducing incoming damage by 11.25% damage
If I'm taking about 80k dps
I'm mitigating 9k dps

Extending this to all dodge
If only 25% of the incoming damage is "dodgable" 
The stat weight of dodge is only 0.0063!

FR will heal 100% effectiveness (because you're pro)
I currently have about 28k HPS with my FR

So I'm mitigating 9k dps or healing 28k hps...


First of all, some of these numbers are weird to first look at. It's amazing how much crit and haste are worth specifically. This is largely due to Bear Form granting 50% more crit and haste rating from gear! This means we only need an item to have 283 haste rating or 387 crit rating for 1%!

Second, I've not put this into a site or anything, just a simple Google doc. If you wish to edit it for your stats, save your own copy of this sheet and simply input you current stats in the green boxes on the first sheet. Everything should calculate out and give you your current stat weights. Feel free to browse the other sheets across the bottom to see other info and drill down in the calculations is you so desire.

Lastly, just a brief inside to how I've calculated these. This is firmly based on rage per second due to how the current tanking mechanics work. Mitigation was then worked backwards from dodge from Savage Defence to get the mitigation per 1% to get the equivalent armour and then further to mastery.



Rage Per Second
What you should be aiming for is keeping up you 60 rage cooldowns up as much as possible. What I personally look at is aims for the caps of 10 and 20 rage/sec. This means you can keep one or both of your major tanking abilities (Savage Defence and Frenzied Regeneration) more which of course is situational. Take all this lightly, hard numbers aren't going to make you better if you can't realize that Savage Defence 100% time on full magic mob is not good...

The Stam Discussions
I've not include calculations for stam for the simple fact that it has always been subjective and and variant from druid to druid. My personal option is I love being fat, it works well with my great healers with high throughput and my personal play style. I personally weigh stam higher than agi and now crit but this is something I'm even rethinking with the current raid content.

Other Useful Stats

Mastery Per 1% Dam Reduction - 2022

Rating Caps
Hit - 2,549
Exp - Dodge- 2,549
Exp - Parry - 5,098

Agi

Per Crit - 1,263
Per Dodge - 1,319


Gem Weights
Yellow
Smooth Sun's Radiance (320 Crit) - 13.09
Deadly Vermilion Onyx (80 Agi/160Crit) - 8.36

Red
Crafty Vermilion Onyx (160 Exp/160 Crit) - 9.29
Deadly Vermilion Onyx (80 Agi/160Crit) - 8.36
Perfect Delicate Pandarian Garnet (160 Agi) - 3.62

Blue
Jagged Alexandrite (160 Crit/120 Stam) - 6.55
Guardian's Imperial Amethyst (160 Exp/ 120 Stam) - 2.75
Shifting Imperial Amethyst (80 Agi/120 Stam) - 1.81