Showing posts with label siege of ogrimmar. Show all posts
Showing posts with label siege of ogrimmar. Show all posts

Wednesday, 18 September 2013

Guardian Druid 5.4 Stat Weights

Now that 5.4 is live I thought I would update everyone on my current stat weights and just to repost my working spreadsheet for everyone!

Not much has changed in terms of values of stats but we will start having to work around crit cap! As well, the big dicussion is around how good Dream of Cenarius is and what we should do with our tier 6 talent. I will make a new post on that soon!









Crit0.0466
Agi0.0381
Dodge^0.0319 / 0.0389
Hit*0.0312 / 0.0328
Exp*0.0312 / 0.0328
Haste0.0300
Mastery^0.0119
Armor^0.0002

*Before caps, and using TnC see below
^ 100% dodgable or physical damage



Tuesday, 17 September 2013

Siege Of Orgrimmar - 10 Man Normal - Garrosh Hellscream

So now that week one has come to an end, Garrosh has been defeated! All in all normal Siege of Orgrimmar turned out to be exciting and I've been nothing but impressed.

Thought I would share our Garrosh Hellscream kill, well not exactly kill but defeat. Check out the cinematic at the end as well!







Thursday, 12 September 2013

Week 1 - 5.4 Paragon of Klaxxi Strat And Info

I thought I would share my notes on doing Paragon of Klaxxi this week.

These are pre-notes and I will post the video after the kill!









Start
Bosses - Swarm, Bloodseeker, Dissector
Kill - Dissector
Power - DPS - Mad Scientist - Scorpion transform

  • Dissector debuffs tanks that spawns adds at 10, should be dead before this happens


First
Boss - Locust
Kill - Bloodseeker
Power - DPS - Bloodthirsty - Activate to change on ability to spawn blood orb (monk ball 2.0)

Notes:
  • Kill one set of bloods while Bloodletter is up
  • Spread for charge from Locust
  • Lines (aim) start ( soak from boss to targeted player )

Second
Boss - Prime
Kill - Locust
Power - DPS - Strong Legs - Leap to platform to hurl amber
 
Notes:
  • Tank swaps on shield bash > attacks
  • Amber at 50% - switch and kill
  • Amber pools start


Third
Boss - Lucid
Kill - Prime
Power - Tank - Master of Amber - cast on play to immune all damage for 5 sec

Notes:
  • Amber at 50%  - switch and kill


Forth
Boss - Poison
Kill - Lucid
Power - Healer - Ingenious - Heal + copy to another raid member (same class or race)

Notes:
  • Catalyst - Blues grp with others reds aways move from yellow pools

Fifth
Boss - Manipulator
Kill - Poison
Power - Healer - Vast Apothecarial Knowledge - 10 sec buff for living

Notes:
  • Dodge sonics from Manipulator
  • Hungry Kunchong - memz link dps and tank pick up


Sixth
Boss - Wind-reaver
Kill - Manipulator
Power - Any - Summons add to fight for 40 sec

Notes:
  • Death from above - dodge Wind leap


Seventh
Boss - None
Kill - Wind
Power - DPS - Reave - Leap and damage, can break hungry shield



Eighth
Boss - None
Kill - Swarm
Power - DPS - Compound Eye - SIngle target nuke more damage more distance and increase damage taken by 15% for 10 sec.