Showing posts with label weight. Show all posts
Showing posts with label weight. Show all posts

Wednesday, 18 September 2013

Guardian Druid 5.4 Stat Weights

Now that 5.4 is live I thought I would update everyone on my current stat weights and just to repost my working spreadsheet for everyone!

Not much has changed in terms of values of stats but we will start having to work around crit cap! As well, the big dicussion is around how good Dream of Cenarius is and what we should do with our tier 6 talent. I will make a new post on that soon!









Crit0.0466
Agi0.0381
Dodge^0.0319 / 0.0389
Hit*0.0312 / 0.0328
Exp*0.0312 / 0.0328
Haste0.0300
Mastery^0.0119
Armor^0.0002

*Before caps, and using TnC see below
^ 100% dodgable or physical damage



Wednesday, 13 March 2013

Guardian Stat Weights - 5.2 Updated


Guardian Stat Weights - 5.2

Crit0.0472
Agi0.0389
Dodge^0.0294 / 0.0422
Hit*0.0245 / 0.0295
Exp*0.0245 / 0.0295
Haste0.0242
Mastery^0.0125
Armor^0.0002

*Before caps, and using TnC see below
^ 100% dodgable or physical damage


How to read these stats:

As per any class and post you need to really understand what you're reading to be able to effectively use the information. Here are the key points to consider when using my stats and spreadsheet.

1. Dodge: First off dodge has a highly varying stat weight based on a few things:
- Dodge stat weight with and without Savage Defense up is different! Dodge becomes more valuable the more you have. As you increase in dodge the less and less dodge that is needed to reduce incoming damage by 1%. Refer to the "Reduction" tab in the following spreadsheet
- If you noticed on the spreadsheet, you can alter the percentage damage that is "dodgable". I encourage you to save your own copy of this spreadsheet and play with these to get a fell based on you logs and boss encounters.

2. Hit & Expertise: These stats have two stat weights because it is different based on if you're using Tooth and Claw. With this tier, I thought it best to make these highly evident due to our two piece. There are cases where you may not use your TnC procs. 



Thursday, 11 October 2012

Guardian Stat Weights

There seems to be a great lack of Guardian information available so I've decided to clean up my spreadsheets and release them into the wild.

Guardian Stat Weights

Crit 0.0416
Agi 0.0296
Dodge^ 0.0251
Hit* 0.0225
Exp* 0.0225
Haste 0.0204
Mastery^ 0.0109
Armor^ 0.0063

*Before caps, see below
^ 100% dodgable or physical damage

Just a few notes. 
NEW FIRST OF ALL
First, first off all. 1% dodge doesn't mean you're going to take 1% less damage. 1% less damage isn't going to be 1% less damage taken. These stat values have to be looked at on a per fight basis. If only 50% of the damage is "dodgable" dodge rating is worth only 50%, ect. This makes stats that increase RPS way more valuable!

Example
SD gives 45% dodge
If only 25% of the incoming damage is "dodgable"
SD is reducing incoming damage by 11.25% damage
If I'm taking about 80k dps
I'm mitigating 9k dps

Extending this to all dodge
If only 25% of the incoming damage is "dodgable" 
The stat weight of dodge is only 0.0063!

FR will heal 100% effectiveness (because you're pro)
I currently have about 28k HPS with my FR

So I'm mitigating 9k dps or healing 28k hps...


First of all, some of these numbers are weird to first look at. It's amazing how much crit and haste are worth specifically. This is largely due to Bear Form granting 50% more crit and haste rating from gear! This means we only need an item to have 283 haste rating or 387 crit rating for 1%!

Second, I've not put this into a site or anything, just a simple Google doc. If you wish to edit it for your stats, save your own copy of this sheet and simply input you current stats in the green boxes on the first sheet. Everything should calculate out and give you your current stat weights. Feel free to browse the other sheets across the bottom to see other info and drill down in the calculations is you so desire.

Lastly, just a brief inside to how I've calculated these. This is firmly based on rage per second due to how the current tanking mechanics work. Mitigation was then worked backwards from dodge from Savage Defence to get the mitigation per 1% to get the equivalent armour and then further to mastery.



Rage Per Second
What you should be aiming for is keeping up you 60 rage cooldowns up as much as possible. What I personally look at is aims for the caps of 10 and 20 rage/sec. This means you can keep one or both of your major tanking abilities (Savage Defence and Frenzied Regeneration) more which of course is situational. Take all this lightly, hard numbers aren't going to make you better if you can't realize that Savage Defence 100% time on full magic mob is not good...

The Stam Discussions
I've not include calculations for stam for the simple fact that it has always been subjective and and variant from druid to druid. My personal option is I love being fat, it works well with my great healers with high throughput and my personal play style. I personally weigh stam higher than agi and now crit but this is something I'm even rethinking with the current raid content.

Other Useful Stats

Mastery Per 1% Dam Reduction - 2022

Rating Caps
Hit - 2,549
Exp - Dodge- 2,549
Exp - Parry - 5,098

Agi

Per Crit - 1,263
Per Dodge - 1,319


Gem Weights
Yellow
Smooth Sun's Radiance (320 Crit) - 13.09
Deadly Vermilion Onyx (80 Agi/160Crit) - 8.36

Red
Crafty Vermilion Onyx (160 Exp/160 Crit) - 9.29
Deadly Vermilion Onyx (80 Agi/160Crit) - 8.36
Perfect Delicate Pandarian Garnet (160 Agi) - 3.62

Blue
Jagged Alexandrite (160 Crit/120 Stam) - 6.55
Guardian's Imperial Amethyst (160 Exp/ 120 Stam) - 2.75
Shifting Imperial Amethyst (80 Agi/120 Stam) - 1.81