Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts
Monday, 28 October 2013
Wednesday, 18 September 2013
Guardian Druid 5.4 Stat Weights
Now that 5.4 is live I thought I would update everyone on my current stat weights and just to repost my working spreadsheet for everyone!
Not much has changed in terms of values of stats but we will start having to work around crit cap! As well, the big dicussion is around how good Dream of Cenarius is and what we should do with our tier 6 talent. I will make a new post on that soon!
*Before caps, and using TnC see below
^ 100% dodgable or physical damage
Not much has changed in terms of values of stats but we will start having to work around crit cap! As well, the big dicussion is around how good Dream of Cenarius is and what we should do with our tier 6 talent. I will make a new post on that soon!
| Crit | 0.0466 |
| Agi | 0.0381 |
| Dodge^ | 0.0319 / 0.0389 |
| Hit* | 0.0312 / 0.0328 |
| Exp* | 0.0312 / 0.0328 |
| Haste | 0.0300 |
| Mastery^ | 0.0119 |
| Armor^ | 0.0002 |
*Before caps, and using TnC see below
^ 100% dodgable or physical damage
Wednesday, 13 March 2013
Guardian Stat Weights - 5.2 Updated
Guardian Stat Weights - 5.2
| Crit | 0.0472 |
| Agi | 0.0389 |
| Dodge^ | 0.0294 / 0.0422 |
| Hit* | 0.0245 / 0.0295 |
| Exp* | 0.0245 / 0.0295 |
| Haste | 0.0242 |
| Mastery^ | 0.0125 |
| Armor^ | 0.0002 |
*Before caps, and using TnC see below
^ 100% dodgable or physical damage
How to read these stats:
As per any class and post you need to really understand what you're reading to be able to effectively use the information. Here are the key points to consider when using my stats and spreadsheet.
1. Dodge: First off dodge has a highly varying stat weight based on a few things:
- Dodge stat weight with and without Savage Defense up is different! Dodge becomes more valuable the more you have. As you increase in dodge the less and less dodge that is needed to reduce incoming damage by 1%. Refer to the "Reduction" tab in the following spreadsheet
- If you noticed on the spreadsheet, you can alter the percentage damage that is "dodgable". I encourage you to save your own copy of this spreadsheet and play with these to get a fell based on you logs and boss encounters.
2. Hit & Expertise: These stats have two stat weights because it is different based on if you're using Tooth and Claw. With this tier, I thought it best to make these highly evident due to our two piece. There are cases where you may not use your TnC procs.
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