Logs
Sunday, 6 December 2015
Week 1 DPS Race - Normal Iron Reaver (15 Secs)
Congrats to Vda for winning a weeks game time.
Logs
Logs
1 Month Game Time - Phase 2 DPS
Friday, 24 April 2015
6.2 Savage Defense Changes
Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec.
At first look the 20% decrease physical damage taken look awesome and don't get me wrong, it is nice but after further thought I think it's more of a quality of life change than a huge buff.
First of all a vast majority of damage we take as tanks that is physical is dodgable. That being said, on average, this 20% buff only applies to 55% of the damage we take while we have Savage Defense up. Therefore on average when we hit Savage Defense we will only take 11% less physical damage (55% change to be hit * 20% reduction). Therefore in my mind Savage defense is now 56% physical damage reduction.
Further to my comment about a quality of life change, say we have a bad Savage Defense and dodge zero attacks. So now instead of our rng dodge we will always take at least 20% less damage. This help with the "getting gib'd" that avoidance tanking can lead to. Here is a chart for an example of a 1.5 melee swing timer mob for one Savage Defense.
As we can see this just brings up the bottom end of Savage Defense which was really needed to make bears a more stable tank.
At first look the 20% decrease physical damage taken look awesome and don't get me wrong, it is nice but after further thought I think it's more of a quality of life change than a huge buff.
First of all a vast majority of damage we take as tanks that is physical is dodgable. That being said, on average, this 20% buff only applies to 55% of the damage we take while we have Savage Defense up. Therefore on average when we hit Savage Defense we will only take 11% less physical damage (55% change to be hit * 20% reduction). Therefore in my mind Savage defense is now 56% physical damage reduction.
Further to my comment about a quality of life change, say we have a bad Savage Defense and dodge zero attacks. So now instead of our rng dodge we will always take at least 20% less damage. This help with the "getting gib'd" that avoidance tanking can lead to. Here is a chart for an example of a 1.5 melee swing timer mob for one Savage Defense.
Total Damage Reduction During A Savage Defense.
# of Hits | Old SD | New SD |
0 | 100% | 100% |
1 | 80% | 84% |
2 | 60% | 68% |
3 | 40% | 52% |
4 | 20% | 36% |
5 | 0% | 20% |
As we can see this just brings up the bottom end of Savage Defense which was really needed to make bears a more stable tank.
PTR Hellfire Cidadel - Heroic Kormrok & Shadow-Lord Iskar
Heroic Kormrok
Overview: Kormrok periodically jumps to the nearest pool of energy, with each pool empowering one of his abilities for a short duration.
Heroic Shadow-Lord Iskar
Overview: Shadow-Lord Iskar alternates between a down phase with an up phase. Through out the fight players will have to manage Eye of Anzu buff to interact with various encounter mechanics.
Note for the Shadow-Lord Iskar encounter, it will be essential for players to be able to interact with other players with the use of the Extra Action Button. For example, the following macro was very useful.
Macro
/target mouseover
/use ExtraActionButton1
/targetlasttarget
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