Thursday, 12 September 2013

Week 1 - 5.4 Paragon of Klaxxi Strat And Info

I thought I would share my notes on doing Paragon of Klaxxi this week.

These are pre-notes and I will post the video after the kill!









Start
Bosses - Swarm, Bloodseeker, Dissector
Kill - Dissector
Power - DPS - Mad Scientist - Scorpion transform

  • Dissector debuffs tanks that spawns adds at 10, should be dead before this happens


First
Boss - Locust
Kill - Bloodseeker
Power - DPS - Bloodthirsty - Activate to change on ability to spawn blood orb (monk ball 2.0)

Notes:
  • Kill one set of bloods while Bloodletter is up
  • Spread for charge from Locust
  • Lines (aim) start ( soak from boss to targeted player )

Second
Boss - Prime
Kill - Locust
Power - DPS - Strong Legs - Leap to platform to hurl amber
 
Notes:
  • Tank swaps on shield bash > attacks
  • Amber at 50% - switch and kill
  • Amber pools start


Third
Boss - Lucid
Kill - Prime
Power - Tank - Master of Amber - cast on play to immune all damage for 5 sec

Notes:
  • Amber at 50%  - switch and kill


Forth
Boss - Poison
Kill - Lucid
Power - Healer - Ingenious - Heal + copy to another raid member (same class or race)

Notes:
  • Catalyst - Blues grp with others reds aways move from yellow pools

Fifth
Boss - Manipulator
Kill - Poison
Power - Healer - Vast Apothecarial Knowledge - 10 sec buff for living

Notes:
  • Dodge sonics from Manipulator
  • Hungry Kunchong - memz link dps and tank pick up


Sixth
Boss - Wind-reaver
Kill - Manipulator
Power - Any - Summons add to fight for 40 sec

Notes:
  • Death from above - dodge Wind leap


Seventh
Boss - None
Kill - Wind
Power - DPS - Reave - Leap and damage, can break hungry shield



Eighth
Boss - None
Kill - Swarm
Power - DPS - Compound Eye - SIngle target nuke more damage more distance and increase damage taken by 15% for 10 sec.




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