Sunday, 13 January 2013
Friday, 14 December 2012
Tooth And Claw

Tooth and Claw Requires Druid (Guardian) Requires level 32 |
Requires Bear Form Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its victim's next autoattack within 15 sec to deal (max((AP * $AGI) * 250 / 100, $STA * 250 / 100) * 0.4) less damage. |
So here are the assumptions:
- The cooldown of Maul is less than the melee attack speed of the boss.
- Tooth and Claw does NOT proc from melee misses, dodges or parries.
- In this math I use 40% melee damage which was about the total melee damage I take over the course of a raid night. You can save this spreadsheet and adjust the green fields as you wish to get a more accurate number for you.
The results:
Tooth and Claw will increase the stat weights of Haste and Hit/Expertise due to faster attacks to proc more and increasing the amount you do proc from melee attacks connecting.
Haste 0.00004
Hit/Expertise 0.0052
Tips And Tricks
- Track your Tooth and Claw Buff on you and the Debuff on your target. Do NOT spend rage on maul unless these two conditions are true, the rage is otherwise wasted on just damage.
More Math:
- Boss DPS: 80000
- Average Vengeance: ~71000 AP
- Average Tooth and Claw Melee Reduction: ~178000
- Boss DPS redution: ~ 5000 DPS
- % Boss DPS reduction: 6.5%
This just shows how much damage is being mitigated with Tooth and Claw on a single hit and the average percentage DPS being mitigated. Please view the TnC tab on the spreadsheet for more extensive math if you wish. Feedback always needed.
Labels:
bear,
druid,
guardian,
Memoirs,
raid,
stat weights,
tank,
tc,
theetova,
tnc,
tooth and claw,
Tova
Thursday, 13 December 2012
Dodge Stat Weight With Savage Defence
Recently I had someone ask about the value of dodge and how it scales with the 45% with Savage Defense up on bosses that are a majority dodge damage. This is a very good questions so I've done the math.
Original Question: Christoffer Zachau
"Hey there Troy (aka Tova), I was thinking abit on the value of dodge on a fight like Mel'jarak for example, where alot of the damage is dodgeable. Since SD is added last to your dodge % wouldn't this mean that dodge gets its value atleast doubled when SD is up?
Lets say I have 15% dodge, add the 45% from SD and we reach 60% dodge. On a fight like Mel'jarak that is almost the same as a 60% dmg reduction. This results in my damage taken is 40% while SD is up. Increasing dodge by 1% will then bring down the damage taken to 39% which is a 2,5% dmg reduction from 40%.
What's your thought about this?"
So here it is with Savage Defense Up!
With my current gear:
1% Less Damage Taken: +0.6% dodge needed
(Math found on the reduction tab)
Which is only: 533 rating
Without SD: 751
This means I need 1.4 less rating to get 1% less damage taken.
Higher than any other stat!
Original Question: Christoffer Zachau
"Hey there Troy (aka Tova), I was thinking abit on the value of dodge on a fight like Mel'jarak for example, where alot of the damage is dodgeable. Since SD is added last to your dodge % wouldn't this mean that dodge gets its value atleast doubled when SD is up?
Lets say I have 15% dodge, add the 45% from SD and we reach 60% dodge. On a fight like Mel'jarak that is almost the same as a 60% dmg reduction. This results in my damage taken is 40% while SD is up. Increasing dodge by 1% will then bring down the damage taken to 39% which is a 2,5% dmg reduction from 40%.
So here it is with Savage Defense Up!
With my current gear:
1% Less Damage Taken: +0.6% dodge needed
(Math found on the reduction tab)
Which is only: 533 rating
Without SD: 751
This means I need 1.4 less rating to get 1% less damage taken.
New Dodge Stat Weight With SD: 0.0471
Higher than any other stat!
Labels:
damage,
defence,
druid,
guardian,
reduction,
Savage Defenee,
stat weights,
theetova,
Tova
Guardian Druid BiS Items Breakdown
I've finally spent the time to add an items tab to our spreadsheet! What I've done is broken down each of the slots with the best in slot item where 5 piece. If you scroll down there is an Alternatives section that has the alternative to that slot and on the far right the stat weight difference from the set item with our current stat weights.
Results:
Head Eternal Blossom Headguard
Neck Choker of the Unleashed Storm
Shoulder Shadow Heart Spaulders
Cloak Legbreaker Greatcloak
Chest Eternal Blossom Tunic
Bracers Bracers of Unseen Strikes
Gloves Eternal Blossom Handguards
Belt Stalker's Cord of Eternal Autumn
Legs Eternal Blossom Breeches
Boots Boots of the Still Breath
Ring 1 Feng's Seal of Binding
Ring 2 Regail's Band of the Endless
Trinket 1 Terror in the Mists
Trinket 2 Arrowflight Medallion
Weapon Gao-Rei, Staff of the Legendary Protector
Very close alternative is
Head Crown of Opportunistic Strikes
with set shoulders
Couple quick points:

Head Eternal Blossom Headguard
Neck Choker of the Unleashed Storm
Shoulder Shadow Heart Spaulders
Cloak Legbreaker Greatcloak
Chest Eternal Blossom Tunic
Bracers Bracers of Unseen Strikes
Gloves Eternal Blossom Handguards
Belt Stalker's Cord of Eternal Autumn
Legs Eternal Blossom Breeches
Boots Boots of the Still Breath
Ring 1 Feng's Seal of Binding
Ring 2 Regail's Band of the Endless
Trinket 1 Terror in the Mists
Trinket 2 Arrowflight Medallion
Weapon Gao-Rei, Staff of the Legendary Protector
Very close alternative is
Head Crown of Opportunistic Strikes
with set shoulders
Couple quick points:
- This is based on stat weights calculated on my spreadsheet and stat should be considered to your "enough".
- Reforging is in the spreadsheet under notes on the right.
- This is without valour upgrades and non elite mode. The elite mode versions are direct upgrades.
Please feel free to save your own version of my spreadsheet to modify as you wish.
Embedded Spreadsheet:
Labels:
bear,
bis,
breakdown,
guardian,
items,
profile,
spreadsheet,
stat weights,
theetova,
Tova,
wowhead
Monday, 3 December 2012
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