Monday, 28 January 2013

FireFall! PewPew (Open Beta Weekend)

Thought I'd share some FireFall Open Beta!

A quick FireFall match during the open beta weekend this past weekend. It seems to be a lot of fun. I spent most of my time on it just PvPing but the PvE content looks great. Loving the Dreadnaught!


It's going to be free to play so and seems to have a ton of eSports stuff setup so I'll probably play a bit.

See you in the game!


Friday, 25 January 2013

Guardian Warlord! Clutch Temple of Kotmogu



Thought I would highlight out my 2200 game. Finally pugged my way to 2200 this season. Quite exciting game even though I'm running around. I did play feral for this game, hope to start putting out some more guardian pvp stuff in the future!


Thursday, 24 January 2013

5.2 Guardian Changes - Part 1

I thought I'd start keeping track of the 5.2 Guardian changes. There are currently two changes I would like to highlight:

1. Mangle

When looking at the WoWHead tooltip, we can see that the rage variable of the string changes from

$?s114107&s62606[7][5]

To

$?s114107&s62606[7.5][5]

Does this mean we're going to get 7.5 rage for Mangle Crits?! I thought I'd highlight this one first because it's not noted anywhere I've seen.

2. Tooth and Claw

The most recent post on MMOChampion states that there is about a 12% reduction. The MMOChamp tool tips shows

[ 88% of AP - 176% of Agility or Stamina ] less damage

But again on WoWHead we're seeing

(max((AP * $AGI) * 2.2, $STA * 250 / 100) * 0.4) less damage

Note the 12% is from the 2.2 being reduced from the old 250/100 (2.2/2.5 = 12%)

If you notice though the common for the MAX equation is before the stam and still has the 250/100 modifier. If this is the case, we're only seeing a 12% reduction in Tooth and Claw when we don't have any vengeance  Really there is no nerf then. Personally I think this is just a typo on WoWHead


Tuesday, 15 January 2013

Heroic Shek'zeer

Here's a decent point of view of Shek'zeer heroic 10. In this fight the big thing to take away from a guardian bear tank is 1. Lots to dodge and 2. having a juicy Frenzied Regen for explosions.

Hope you enjoy.

Friday, 14 December 2012

Tooth And Claw

With 5.1 guardian druids now have the Tooth and Claw ability.

Tooth and Claw
Requires Druid (Guardian)
Requires level 32
Requires Bear Form
Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec.  Empowered Maul causes its victim's next autoattack within 15 sec to deal (max((AP * $AGI) * 250 / 100, $STA * 250 / 100) * 0.4) less damage.

So here are the assumptions:

  1. The cooldown of Maul is less than the melee attack speed of the boss.
  2. Tooth and Claw does NOT proc from melee misses, dodges or parries.
  3. In this math I use 40% melee damage which was about the total melee damage I take over the course of a raid night. You can save this spreadsheet and adjust the green fields as you wish to get a more accurate number for you.
The results:

Tooth and Claw will increase the stat weights of Haste and Hit/Expertise due to faster attacks to proc more and increasing the amount you do proc from melee attacks connecting.

Haste 0.00004
Hit/Expertise 0.0052



Tips And Tricks
  1. Track your Tooth and Claw Buff on you and the Debuff on your target. Do NOT spend rage on maul unless these two conditions are true, the rage is otherwise wasted on just damage.


More Math:

- Boss DPS: 80000 
- Average Vengeance: ~71000 AP
- Average Tooth and Claw Melee Reduction: ~178000
- Boss DPS redution: ~ 5000 DPS
- % Boss DPS reduction: 6.5%

This just shows how much damage is being mitigated with Tooth and Claw on a single hit and the average percentage DPS being mitigated. Please view the TnC tab on the spreadsheet for more extensive math if you wish. Feedback always needed.