Friday, 19 January 2018

Stream Light Commands

First I would like to give credit to the developer of the code that controls all this.



Police Lights & Siren for Bits
Disco light show for Subs - Pulsing Red for new Followers
Rainbow light show for Donations
twitch.tv/theetova

Commands Available:

Everyone
             !green
             !blue         
             !red 
             !white   

Followers
             !pink
             !yellow
             !eggplant

             !dk
             !dh
             !druid
             !hunter
             !mage
             !monk
             !paladin
             !priest
             !rogue
             !shaman
             !warlock
             !warrior

Subs/Mods
             !orange
             !purple
             !fuchsia
             !maroon
             !teal
             !royal
             !neonbrown
             !pornred

Feel free to suggest other colours!

Friday, 21 April 2017

Thrash ALL THE THINGS - Guardian Thrash Build, Gear and Info

Lots of people have been asking me about THRASH ALL THE THINGS build I've been playing recently so I thought I'd throw up my build, gear and info.

Talents:




Notes: This is more for Mythic+. The key talents here are
Incarnation Guardian of Ursoc (Level 75)
Balance Affinity(Level 45)

I personally like Feral Affinity more but the area increase from Balance Affinity will get you more dps through dungeons.


Gear:


The main thing here is getting three thrash relics to increase Jagged Claws trait, here's where to get them.

Fire:
Candle of Flickering Lumens - Coggleston - Lower Return to Karazhan



Stormforged Inferno - Odyn - Halls of Valor





Blood:
Vampiric Fetish - Tichondrius - The Nighthold





Life:
Relinquishing Grip of Helheim - Harbaron - Maw of Souls



Blessing of Cenarius - Cenarius - The Emerald Nightmare




Rotation And Cooldowns:


One quick not here, for DPS, thrashing is higher priority than mangle:

DPS Priority Single Target:
Thrash > Mangle > Swipe - Keep Up Moonfire for Trait Scintillating Moonlight

DPS Priority AOE:
Thrash > Swipe

Tank / Rage Generation:
Mangle > Thrash > Swipe - Keep Up Moonfire for Trait Scintillating Moonlight

For cooldowns, note that Rage of the Sleeper is 1.5 minutes and Incarnation is 3 minutes. Try and make sure you are using Rage of the Sleeper when it comes up to have it for Incarnation.

Wednesday, 18 January 2017

#BreatheEasy Weekend Fundraiser! Feburary 17-19, 2017

#BreatheEasy Weekend Fundraiser!

Feburary 17-19, 2017
Saskatoon, SK Canada

Join us on Stream, at my house or our event from Mana Bar to help raise funds for our friends Daniel and Laura. Feel free to contact me for more information at TheeTova@gmail.com.

Daniel is twenty-six years old, married and living in Winnipeg. While working on his Engineering Degree at the University of Manitoba, he's had a bone marrow transplant and now needs a lung and liver transplant.
Breathing shouldn't be difficult. Let's help Daniel breathe easy. 

danielmelias.wixsite.com/breatheeasy

Check out the above site for more information on Daniel as well as updates from Laura.

Prizes - Given All Weekend Long


Donation Incentives

$25 or more - Fused Bead WoW Races!

Weekend Schedule  

(All Live Streamed)
5:00PM Friday, Feb 17 - 11:59PM Sunday Feb 19

Notable Events

Daily 8:00-12:00 Live WoW Mythic Raid

Friday
5:00PM - Live Stream Starts
6:00PM - 7:30PM Pot Luck Dinner

Saturday
5:30PM - 7:30 PM - Mana Bar Live Event

Sunday
6:30 - Prize Draws And Giveaways

Special Thanks To:




Wednesday, 28 September 2016

Legion Armor Damage Reduction And WeakAura

Playing a bear druid, my know my armor and physical damage reduction is quite important. With the 85% physical damage reduction cap, I find myself able to hit this and as a result I need to keep an eye on this not to hit another stack of Iron Fur.

With the lack of much information out there, I thought it would be helpful to put up my armor formulas and WeakAura.

WeakAura

This WeakAura will display your current damage reduction based on your current targets level. Or with no target it will display your physical damage reduction based on a 110 mob.



The Math And Caps



Further the modified here has been based on level, assuming this is still valid, we get the following:



85% Damage Reduction Caps:
110 Mob = 41878
113 Mob = 43020

Sunday, 6 December 2015

Week 1 DPS Race - Normal Iron Reaver (15 Secs)

Congrats to Vda for winning a weeks game time.



Logs

Prepare for week 2 - Heroic Gorefiend. 

www.twitch.tv/theetova

1 Month Game Time - Phase 2 DPS
Brightpaw Pet - Total Add Damage.

Friday, 24 April 2015

6.2 Savage Defense Changes

Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec.


  At first look the 20% decrease physical damage taken look awesome and don't get me wrong, it is nice but after further thought I think it's more of a quality of life change than a huge buff.

  First of all a vast majority of damage we take as tanks that is physical is dodgable. That being said, on average, this 20% buff only applies to 55% of the damage we take while we have Savage Defense up. Therefore on average when we hit Savage Defense we will only take 11% less physical damage (55% change to be hit * 20% reduction). Therefore in my mind Savage defense is now 56% physical damage reduction.

  Further to my comment about a quality of life change, say we have a bad Savage Defense and dodge zero attacks. So now instead of our rng dodge we will always take at least 20% less damage. This help with the "getting gib'd" that avoidance tanking can lead to.  Here is a chart for an example of a 1.5 melee swing timer mob for one Savage Defense.

Total Damage Reduction During A Savage Defense.


# of HitsOld SDNew SD
0100%100%
180%84%
260%68%
340%52%
420%36%
50%20%

  As we can see this just brings up the bottom end of Savage Defense which was really needed to make bears a more stable tank.